In Old Salt, set sail with a hand picked fleet of ships that await your command. You are the admiral of a faction’s only remaining naval force, victory or defeat rest perilously in your hands. Pick your battles carefully, there are no reinforcements to look forward to. Turn the tide of battle and pursue victory by firing cannons at the enemy, sailing ships into positions of strength, seizing islands to expand your control of the sea, and making use of powerful faction abilities.
Gameplay:
Players begin the game as one of six factions with control of three islands, a fleet of ships and a handful of gold.
A player obtains victory over the other players by controlling 6 islands or being the last ship sailing. There are many routes to that victory but the journey will without a doubt involve sailing your ships, firing cannons, seizing islands, and using faction abilities.
Sail ships
Players can move up to 3 ships on their turn and are able to move a ship up to 3 tiles unless aided by Known Tradewinds
Ships are able to turn in any direction players desire. Think of the movie Pirates of the Caribbean where they dropped anchor and drift a U-turn and outmaneuvered the Black Pearl.
Fire cannons
Step one of firing your epic cannons, count the number of tiles to the target. That is the minimum you need to roll to hit the target.
Step two, pay your crew to load and fire that cannon! 1 coin to fire a single shot. Roll to see if it is successful.
If successful, place a damage token under the target, if unsuccessful, roll better next time.
Seize islands
When seizing an island, a player must first be adjacent to the island they would like to control. Once in position, pay 2 coins for the island along with a mast that belongs to the faction you are wrestling island control from.
Seizing an island that is defended is very costly. For each enemy ship that controls that island within 2 tiles adds 1 coin to the overall cost of seizing the island.
Use faction abilities
When playing with faction abilities, each player selects 1 of the 6 factions to be. Each faction comes with 3 exciting and unique abilities that no one else has access to. These will help players turn the tide of war.
Abilities can cost coins to use or be limited on when you can use them, such as on your turn or when you seize an island.
On the left side of each faction card is an illustration, some adjectives to describe the faction and a quote the faction can be heard saying from time to time.